![]() Use this if you need to orientate Tiles along a specific plane. ![]() Select the orientation of Tiles on the Tilemap. Set to white (default color) to have Unity render the Tiles without tint.Įnter the amount (in cells) along the XYZ axes to offset Tile anchor positions on the Tilemap. Select a color to apply as a tint to the Tiles on this Tilemap. Increasing or decreasing this changes the speed by the equivalent factor (for example, if you set this to 2, Unity plays Tile animations at double the speed). The rate at which Unity plays Tile animations. Refer to the documentation on Tile Palette and Painting Tilemaps for more information. ![]() To create, modify, and pick the Tiles for painting onto a Tilemap, use the Tile Palette (menu: Window > 2D > Tile Palette) and its tools. When you create a Tilemap, the Grid component is automatically parented to the Tilemap and acts as a guide when you lay out Tiles onto the Tilemap. This package is not included in the Unity Editor default installation by default, and you will need to download the 2D Tilemap Editor package via the Package Manager. It transfers the required information from the Tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D. The Tilemap component is a system which stores and handles Tile Assets for creating 2D levels.
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